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Art of lighting overview

Pixar lighters use virtual digital lights to create mood and story points in animated films. They control light intensity, size, color, and direction to evoke emotions. Soft, warm lights create friendly atmospheres, while harsh, cold lights add tension.

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  • winston default style avatar for user Jack Wohl
    Can one use lighting in a 2D animation?
    (9 votes)
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  • duskpin ultimate style avatar for user Sarah McConnell
    I liked this video a lot but um..., is this video just a little confusing to anyone besides me or no?
    (6 votes)
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    • leafers ultimate style avatar for user =  Ꚃ 𝚎 ə ɱ υ ട  =
      Lighting is used in movies to add emotion, to try to discreetly tell the audience what the scene is about. There are many ways of doing this: you could change the color of the light (yellowish would be cozy, happy; blue would be cold, hospital-like, sad; grey could also add sadness; green could be uneasy, scary; red, angry, etc.), the direction of light (a figure lit from behind or underneath would be scary, imposing, like when someone tells ghost stories with a flashlight under the chin; light from above can mean a range of things depending on other aspects of the scene, but usually it gives a sense of smallness, if the light is harsh, etc), the intensity of the light (very dim would be mysterious, spooky; very bright can convey a sense of cleanliness, etc), the softness of the light (soft shadows would be soothing, whereas harsh ones could be scary). Lighting is used in so many different ways, but I hope what I've said helps.
      (10 votes)
  • orange juice squid orange style avatar for user Karan Sharma
    Why our Brain is so expert in identifying that orange color light means "warmth" and Blue means "coolness", and why our mind is so adept in finding that a character is an antagonist or a menacing figure by Backlit lighting technique, Is there some science behind it?
    (3 votes)
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  • duskpin seed style avatar for user animeloverTSDS
    i dont remember this in the first incurables or is in the second?i haven't seen incurables 2....
    (3 votes)
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  • blobby green style avatar for user andrew.toy
    How can one be creative with the lighting while being restricted to a certain environment for a scene? For example, what if one wanted to make the school hallways feel happy instead of uncomfortable?
    (2 votes)
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    • blobby green style avatar for user sfkhan1618
      I think we can make the scene more saturated, for one thing. Also, different kinds of blues can create different emotions, if you take the hallways. If it's a more greenish, muted blue, it will feel like a hospital just as we saw! But we can replace it with more friendlier, soft, pure blue, or mix a very faint touch of purple. A little intelligent tweak will make huge difference.
      Hope I helped!
      (2 votes)
  • duskpin seed style avatar for user David Daniel
    which software can you use to create animations like what PIXAR is doing?
    (2 votes)
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  • blobby green style avatar for user Dasia Austin
    dose lights have feels when making movies.
    (2 votes)
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  • aqualine tree style avatar for user cherry shan
    I also wanted to say that I watched this video many times. This is so interesting and something that always blends in perfectly with the scenes.
    (2 votes)
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  • aqualine tree style avatar for user cherry shan
    I hope this makes sense. When you make lighting, are you changing the color of the setting and characters to simulate light, or are you actually using different digital lights to change the look of the scene? Like flashing a flashlight in someone's face.
    (2 votes)
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  • blobby blue style avatar for user seamus finingan
    were you ever in a movie before
    (2 votes)
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Video transcript

- My name is Charu Clark and I'm a lighter at Pixar. I wanted to tell you about some of the lighting techniques we use in our films. But first we should clarify something that confuses a lot of people, including my parents. Computer animated films use lights and lighters just like any other film. In a live action set like this one, everything you see is illuminated by some kind of light source. If there's no light, you don't see anything. It's exactly the same in our films. The difference is that our lights are virtual digital lights just like the characters and the virtual camera. This means that we do get complete control over the light, which is super cool because we use light to evoke very specific mood and story points in every single shot in a movie. One critical aspect of lighting in our films is choosing the light intensity and size. A larger light will create a softer more diffused image, softer shadows, whereas a harsher more focused light source can create more tension in a shot. Another very critical aspect of light is its color which is measured in temperature. A cooler, bluer light can create a cold feeling, whereas a warm, soft more orange light can create a friendlier, open atmosphere. Another technique is the directionality of light, where you put the light in a scene. A front lit character can appear more open and approachable, a character who's back lit can appear dark and dangerous. A bottom lit character can appear spooky. If they're top lit they can feel like they're being interrogated. We use all of these lighting techniques to heighten both the look and emotional aspect of a shot. Here for example are some shots from Incredibles 2. You notice we use two very different lighting setups. In the first instance, Violet approaches Tony and realizes he has forgotten about their date and barely remembers her, now this is a very common scene, a long sterile hallway with a line up of lockers. The light sources are blue overhead fluorescent lights that makes a hallway feel like a sterile almost hospital-like environment and makes the audience feel unsettled and uncomfortable. Similar to what Violet is feeling. Now contrast this with later in the film where Violet and Tony interact in a stairwell at school. It's a happier moment and the two of them make a new connection, the main light source is a warm and soft outdoor sun filtering in through the trees. The lighting feels friendly and keep in with the emotional state of the characters. That's the emotional story point and we want to feel it in every aspect including the lighting.