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Pixar in a Box
Course: Pixar in a Box > Unit 2
Lesson 4: Visual language | 4Space
The use of space in visual storytelling.
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- why dint they use older shows for these videos because i haven't seen cars 3 yet(2 votes)
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- While first creating the appearance of Lightning McQueen, what was its original first shape? Was it a square, a circle, a triangle or a polygon?(3 votes)
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- What this video tells me is to have shapes converge at a vanishing point, right?(1 vote)
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- i like this class because it made me realize way more about shapes and me I'm not a artist by any means but now using the shapes had made it a lot easier on how i can make me characters(1 vote)
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Video transcript
- In the last two videos,
we talked about how line and shape are used to
support storytelling. We also used visual language
to create a sense of space. If you look at this photograph, you can see how the parallel
lines of the walkway appear to get closer together
as they move further away. Also, the closest balls
are lower in the frame and appear far apart, while
the ones in the distance appear closer together in frame and are obviously much smaller. We mimic these attributes
in our story boarding to create the illusion of depth. This is known as linear perspective. By positioning the vertical lines, we can create the
illusion of space or depth like a road receding into the distance. By using heavier weight
at the bottom of the frame and lighter weight towards
the top of the frame, we can make it look like
they're getting further away. We add to the illusion using the location of elements within the frame, placing things higher to make
them appear further away. Using location as a depth
cue is even more effective when we combine it with size differences, making things smaller to make
them appear further away. Let's take a look how the
illusion of space is created in our storyboards and concept art. - I really like this image. This is, I love this
sequence of storyboards. This is when the house floats up, and the way that he created
depth in the 2D plane is by giving a vanishing
point in the background, so one point perspective
is basically showing depth at a single point, so
let's say you look here at this point and that's
your vanishing point, and then you'll have like a horizon line that goes across there, and then all of your lines
converge at that one point, so if you look over here, like, this line coming down towards there, as well as that line,
which comes towards there, and then these lines coming towards there, and this one coming towards there, and everything sort of points to that, and it gives you an easy way to see how forms will look in the distance. So like, if you look at this car, usually like when you start off, you wanna start with just blocks 'cause it's real easy to see it that way, so this is a block and
then this is a block here, and as you can see, it
gets smaller and smaller, so you have like these geometric shapes that are really simple, even up until like the
largest buildings here. They're all just simple geometric shapes. - This is a great image of concept art from The Incredibles where we see Bob, now he's no longer a
superhero and he's working in an office building
as an insurance person. One thing that I really
love about the image is that everybody gets a cube, and Bob, this amazing guy who's
supposed to be a superhero, gets the one cube with
the giant pillar in it, so space is described as like, there's an emotional
component where we talk about how he is not doing what
he's supposed to be doing, and he's not free to
do what he wants to do, and the space is telling
us that he's compressed, this giant guy, is compressed
in this tiny little space and he's sort of almost imprisoned by this space that we see here. - Now, our compositional elements
in this panel from Cars 3 really help us achieve a sense of space. This curve that's
happening in the distance, because we know that
these gridded patterns in the artist's mind are of equal length, really give us a sense of
movement around this curve. They give us a sense of space
as these bigger versions of that shape recede into smaller
versions around the curve. Again, directionals, we have
boxes that feel stagnant, maybe slower than Lightning McQueen, who's a more dynamic shape, but we've also got them all
aiming towards Lightning McQueen so we know where to look at all times, and they really help force our eye. I mean, and really force it
because of how the line work is also pushing our eye that way. - It's kind of fun to
play with what happens when you remove all of
those visual cues in space, and so the Abstract Thought
sequence became sort of a fun sequence where we
kind of really got to play with perspective and just kind
of trick your eye in a way. When there's no visual cues to tell you that there's anything around you, you're in this room where
there's no corners even, everything is just blown out,
it's just pure white light, you start thinking like,
"I know there's a wall "here somewhere, but is
it right in front of me "or is it like, 1,000 feet away?" You can't even tell and
it's really disorienting, and so it's until all
these things are removed where you realize you rely
on these things every day and we rely on that for storytelling, but what happens when
you just remove it all? And so we thought with Abstract Thought, we're gonna just remove the background and all the visual cues
that you start off with in the room and just
really play with space. - It's pretty amazing that you can create an entire 3D world with
just a few lines and shapes. In the next exercise,
you'll have the opportunity to think more about space and perspective.