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Pixar in a Box
Course: Pixar in a Box > Unit 6
Lesson 1: How virtual cameras workGetting to know Eben Ostby
Get to know more about Eben Ostby.
Want to join the conversation?
- Eben, when was that machine that could draw lines made?(11 votes)
- Wow can u tell me about your worst moments working at Pixar?(5 votes)
- What was your favorite movie that you worked on?(4 votes)
- Me and my friends want to make a short animated video, so that was very helpful. But can someone help me cause I still don’t understand it.(4 votes)
- how did you make the #D printed camra?(2 votes)
- how did you sign up to be a member of the Pixar?(2 votes)
- What is your favorite part of online graphics.(1 vote)
- Bye friends. I have to be going now.(1 vote)
- How did you get into animation? Do you have a program u use to do animation?(1 vote)
- Yeah... please tell... I also wanna know.(1 vote)
- Did you have a part in Inside Out?(1 vote)
Video transcript
- When I started college, computer graphics was a
really primitive medium at that point. It was plotter graphics and we had a device at our computer lab that allowed you to draw a picture with lines and so that's where I learned about geometric transformations
and linear algebra and the things that go into CG because we had this device and I wanted to draw pictures on it. When I started at Pixar,
I got a summer job doing what you would now call IT, which was what we called
the Systems Group. I kept one of the four computers that we had in the main computer room. I helped keep it running,
and in my off hours, I got to use the CG lab that had a handful of image computing devices in it. Because I was really interested in that, I had spent more and more time there and when there was some work
to be done in the graphics side of things, I did that,
that was really fun. I built most of Andy's
neighborhood with some help from some other people
who built a few houses. I created the street and the road and I dressed the trees in and I worked with somebody to make
the trees renderable. I also built Scud, the dog. Scud started as a big sculpture and sculpey of a big dog and we had to figure out a
way of wrapping a surface, a CG surface around Scud and
making it all kind of connect, and then articulate, make it move, get the controls in so the
animators could move it, and then work with another people to put color on him and fur on him. I will spend a Saturday
taking apart a camera, taking all the old grease
out and making it work again, maybe making new parts
of some of the old ones that are broken and
putting it back together, or I'll go on a road
trip and take pictures 'cause there's nothing better
than road trips and cameras.