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Course: Unlisted resources area > Unit 2
Lesson 1: ProcessingJS documentation- rect(x, y, width, height, radius)
- ellipse(x, y, w, h)
- triangle(x1, y1, x2, y2, x3, y3)
- line(x1, y1, x2, y2)
- point(x, y)
- arc(x, y, w, h, start, stop)
- bezier(x1, y1, cx1, cy1, cx2, cy2, x2, y2)
- quad(x1, y1, x2, y2, x3, y3, x4, y4)
- image(image, x, y, width*, height*)
- ellipseMode(MODE)
- rectMode(MODE)
- imageMode(MODE)
- strokeCap(MODE)
- bezierPoint(a, b, c, d, t)
- bezierTangent(a, b, c, d, t)
- curve(x1, y1, x2, y2, x3, y3, x4, y4)
- curvePoint(a, b, c, d, t)
- curveTangent(a, b, c, d, t)
- curveTightness(tightness)
- beginShape()/endShape()
- curveVertex(x, y)
- bezierVertex(cx1, cy1, cx2, cy2, x, y)
- strokeJoin(MODE)
- background(r, g, b, a*)
- fill(r, g, b, a*)
- noFill()
- stroke(r, g, b, a*)
- strokeWeight(thickness)
- noStroke()
- color(r, g, b, a*)
- blendColor(c1, c2, MODE)
- lerpColor(c1, c2, amount)
- colorMode(MODE)
- red(color)
- green(color)
- blue(color)
- alpha(color)
- hue(color)
- saturation(color)
- brightness(color)
- text(message, x, y, width*, height*)
- textFont(font, size*)
- textSize(size)
- textWidth(str)
- textAscent()
- textDescent()
- textLeading(dist)
- textAlign(ALIGN, YALIGN)
- rotate(angle)
- translate(x, y)
- scale(amount)
- pushMatrix()/popMatrix()
- resetMatrix()
- printMatrix()
- width
- height
- playSound(sound)
- draw()
- Program.assertEqual()
- Program.restart()
- frameRate(fps)
- frameCount
- loop()
- noLoop()
- mouseX/mouseY
- pmouseX / pmouseY
- mouseButton
- mouseIsPressed
- mouseClicked()
- mousePressed()
- mouseReleased()
- mouseMoved()
- mouseDragged()
- mouseOver()
- mouseOut()
- key
- keyCode
- keyIsPressed
- keyPressed()
- keyReleased()
- keyTyped()
- random(low, high)
- dist(x1, y1, x2, y2)
- constrain(value, min, max)
- min(num1, num2)
- max(num1, num2)
- abs(num)
- log(num)
- pow(num, exponent)
- sq(num)
- sqrt(num)
- round(num)
- ceil(num)
- floor(num)
- PVector(x, y)
- PVector.get()
- PVector.set(x, y)
- PVector.mag()
- PVector.add(vector)
- PVector.sub(x, y)
- PVector.mult(scalar)
- PVector.div(scalar)
- PVector.dist(vector2)
- PVector.dot(vector2)
- PVector.cross(vector2)
- PVector.normalize()
- PVector.limit(max)
- PVector.array()
- PVector.angleBetween(vector1, vector2)
- PVector.heading()
- PVector.rotate(angle)
- mag(x, y)
- exp(num)
- map(num, low1, high1, low2, high2)
- norm(num, low, high)
- lerp(num1, num2, amount)
- noise()
- noiseDetail(octaves, falloff)
- Random(seed)
- cos(deg)
- sin(deg)
- tan(deg)
- acos(val)
- asin(val)
- atan(val)
- atan2(y, x)
- radians(angle)
- degrees(angle)
- angleMode
- day()
- month()
- year()
- hour()
- minute()
- second()
- millis()
- debug(arg1, arg2, ...)
- println(data)
- print(data)
- Defining a function
- Arrays
- if statements
- for loops
- while loops
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bezierVertex(cx1, cy1, cx2, cy2, x, y)
Used in conjunction with
beginShape()
and endShape()
to draw shapes with bezier curves for sides. Each call to bezierVertex()
defines the position of two control points and one anchor point of a Bezier curve, adding a new segment to a line or shape. The first time bezierVertex()
is used within a beginShape()
call, it must be prefaced with a call to vertex()
to set the first anchor point. When using this function, do not specify a mode in beginShape()
.Name | Description |
---|---|
cx1 | The x-coordinate of 1st control point |
cy1 | The y-coordinate of 1st control point |
cx2 | The x-coordinate of 2nd control point |
cy2 | The y-coordinate of 2nd control point |
x | The x-coordinate of anchor point |
y | The y-coordinate of anchor point |
Trying to use
bezierVertex()
to draw a shape? Check out this
bezierVertex drawing tool.