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About this course

Imagineering in a Box course and lessons summaries. 

Welcome to Imagineering in a Box!

Imagineering in a Box is designed to pull back the curtain to show you how artists, designers and engineers work together to create theme parks. Go behind the scenes with Disney Imagineers and complete project-based exercises to design a theme park of your very own.

Lesson 1: Build your own world

This lesson addresses the question: where do you want to go? It introduces the idea of experiential storytelling and the difference between an amusement park and a theme park. We’ll explore how storytelling and theme impact every decision made in the design of a land and how they engage all senses.
You'll walk out of this lesson with a theme and high concept for a land of your own design along with a mood board and map that conveys the land.
Material requirements: All activities can be done with physical materials found at home.
Time requirement: 2 hours minimum

Lesson 2: Build your own attractions

This lesson addresses the question: what do you want to do in your themed land? It introduces students to the range of possible attractions within a themed land with a focus on dark rides. It exposes the importance of theme and storytelling in attractions in general. Following the creative development process at Walt Disney Imagineering, students envision and design their own dark ride. This includes both the artistic (beat sheets, models) and engineering (throughput, footprint) aspects of ride design.
You'll walk out of this lesson with a beat sheet (bullet point summary), a digital layout and a physical model of your attraction.
Material requirements: Includes activities that are computer based and activities that require the use of physical materials found at home.
Time requirement: 2 hours minimum

Lesson 3: Build your own character

This lesson addresses the question: who do you want to meet in your land or attraction? (Who lives there?) The lesson introduces a variety of ways that Walt Disney Imagineering brings characters to life and explores the process of character development through character sheets, performance, costume design, armatures, actuation and control (with a focus on animatronics).
You'll walk out of this lesson with a character sheet, a costume, a simple physical armature design and a digital actuated armature.
Material requirements: Includes activities that are computer based and activities that require the use of physical materials found at home.
Time requirement: 2 hours minimum

List of Materials:

We made sure these lessons are easy to do with typical materials found at home:
  • Paper
  • Pencils, pens, colored pencils, crayons, markers ( all you need is a pencil, but any of the rest of these materials would be fun to have)
  • A notebook (but just plain paper is fine too)
  • Collage materials (magazines, printed materials from the internet, etc.)
  • Scissors
  • Tape
  • Cardboard and/or styrofoam (but if you don’t have these paper will work)
  • Lego, tongue depressors (or cardboard paper) & pins
However, keep in mind you can get as fancy as you'd like, such as using robot kits or minecraft, if you have access to it.

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