Dean Kelly, a Pixar story artist, talks about how visual storytelling uses size, shape, color, and framing to communicate emotions and ideas. He shows examples from Pixar movies like Ratatouille, Monsters University, and The Incredibles to explain how artists use these techniques to tell stories.
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- So does visual language just mean zooming in or focusing into an image which gives you a good picture of the movie ?(22 votes)
- Zooming in or focusing on an image is part of space, but the lessons show you how shape, motion, tone and color can also be used in an image to convey a particular feeling.(15 votes)
- Um.... The problem is that I'm not good at drawing... :(
Does that affect how my stories are told?(8 votes)
- Wow.. It's so cool how you can use "visual language" in almost any story! great job pixar!👍... Vote this up if you agree!(8 votes)
- When doing Visual Language can I use simple tools to present my drawings for example :Crayola pencil crayons,crayons and markers or do I need more expensive quality art tools to make my artwork more better?(4 votes)
- I've found that even low quality art supplies can produce good art. Its more a matter of variety (in colors, shapes, etc...). For instance, I use a Sony Xperia E4 for digital art (its about 120$) and it was absolutely horrible as a smartphone. It kept crashing and freezing and I needed to recalibrate the touchscreen very often. However I was still able to create good art using the Autodesk Sketch app (although my art style is quite cartoony). If the app or device didn't have something I needed, I just found a way around it using the other tools available. So as a conclusion, you don't need to invest for super high quality tools like copics or an iPad pro (although don't go for too cheap supplies) to create good drawings, try going for a wide variety of colors or even the softness of pencils.
This is coming from a 8th grader, so I can't afford Jack...(2 votes)
- Am I the only one who saw the white ball in the last frame and heard the beep?(4 votes)
- I'm writing a book and I don't want to have drawings.
Is this a bad idea?(1 vote)
- If you want to skip out on drawings, then it would be a good idea to put in descriptive language so that your readers can still "see" what you are telling. Brian Jacques "Redwall" series is a perfect example of this. The stories he told were told to blind children. He had to be able to make them "see" things they wouldn't originally be able to see. He did it very well.(5 votes)
- So um... I'm an aspiring animator. I can animate quite a bit. It's just that the program I use is just for making short animations (by short I mean really short). Does anyone have any suggestions for free 2D animation software?(2 votes)
- How do I edit this thing-It just took off on me
can someone please please insert
I am half blind a lot of the time at present
can someone please please insert
For "fund" read "find"
for "ythink" read "think"
for "wont"read read "won't"
for "Yo" read "to"
for "ad" read "and"
at least that will redeem the nonsensensical bits(2 votes)
- What if art is not my forte?(0 votes)
- See my comments above, they might help. "Art" is one thing, drawing or sketching as a way to document what you perceive in the world is a very different category.(7 votes)
(upbeat music) - Hi, I'm Dean Kelly and I'm a story artist here at Pixar. You know that old saying, a picture's worth a thousand words? Well it's true. Using simple visual cues, you can communicate all kinds of cool ideas and different emotions. And because of this, a single image can tell a whole story. (boing) Let's make this scene a simple drawing, like the storyboards we create at Pixar. The first thing you'll notice is that the bigger something is in the frame the more important it is. I'm clearly the most important thing in this frame. Choosing to put a character in a large space, where they appear small, is one way to communicate how vulnerable they are, or how big their world is. A low angle can make me seem commanding or menacing. I now seem a little unbalanced. Everything you see on screen is a choice. And all of it can help you tell stories. This is development art from Ratatouille. This single image clearly illustrates how important shape and framing are to storytelling. The artist who drew this chose everything in the frame, including the framing. Look at Remy; he's a tiny rat, but in this frame and from this perspective, he's the same size as the chefs. See how we separate from the kitchen with these panes. He's literally being kept from his dreams of being a chef, with these horizontal and vertical lines boxing him in. But Remy seems equal to the chefs, which is an important story point. Shape also helps us tell stories. Take these three main characters from Monsters University. The artist who designed Mike, Sully and Hardscrabble show shapes that amplified and reflected their character. Mike is essentially a ball. He's just not threatening or scary. Sully's a big rectangle; he's sturdy and he's tough to move. You believe he can be a scarer. Hardscrabble's a bunch of triangles. She's pointy and threatening. It helps her to be intimidating, in the film. (screeching) (rumbling) As a visual storyteller, you have a chance to guide your viewers in all sorts of ways. Color can guide the eye. Value, or how dark or light something is, can make it stand out from everything else in an image. In the movies size and position in the frame also matter. They have an effect on how we feel about a character or a moment. In the Incredibles script, this scene was just two people arguing, but the story artist used Helen's stretching abilities and Helen becomes the powerful one in this moment, just by being larger than Bob by stretching. But usually an artist will make a character closer and bigger in frame. In this storyboard I drew for Monsters University, you can see how I made Mike dominate the frame by putting him in the foreground, close to camera. Mike is coming into his own as a scare coach. And I made him the biggest thing in frame, because he's the strongest character in this moment; stronger than Sully. We can communicate so many things using only visual language. In these next lessons you get to explore these ideas and use them to help tell your own stories.