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## High school geometry

### Course: High school geometry > Unit 9

Lesson 2: Cavalieri's principle and dissection methods- Cavalieri's principle in 2D
- Cavalieri's principle in 3D
- Cavalieri's principle in 3D
- Apply Cavalieri's principle
- Volume of pyramids intuition
- Volume of a pyramid or cone
- Volumes of cones intuition
- Using related volumes
- Use related volumes
- Volume of prisms and pyramids

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# Cavalieri's principle in 3D

If two 3D figures have the same height and the same cross-sectional area at every point along that height, they have the same volume.

## Cavalieri's principle in 3D

**Key idea:**If two 3D figures have the same start color #7854ab, start text, h, e, i, g, h, t, end text, end color #7854ab and the same start color #208170, start text, c, r, o, s, s, negative, s, e, c, t, i, o, n, a, l, space, a, r, e, a, end text, end color #208170 at every point along that height, they have the same start color #ca337c, start text, v, o, l, u, m, e, end text, end color #ca337c.

## Why it works

Imagine we have a stack of coins (or books, playing cards, or anything with parallel planes). If we push on the top of the stack so that it slopes to the side, have we changed the volume? Of course not!

We can cut a solid into many parallel layers, then slide them from side to side without changing the volume.

Try out the Cavalieri's principle cylinder simulation for yourself. Drag the sliders to change the number slices and how far the cylinder on the left is skewed. Try increasing the number of slices until the cylinder looks smooth.

## Exploring more unusual shapes

We can use Cavalieri's principle for more than just prisms and cylinders. For example, we can slide the layers of a cone from side to side without changing the volume, too.

Try the Cavalieri's sculpture simulation for yourself. Drag your mouse over the cone on the right to sculpt it. Notice that no matter how you sculpt, the cross-sectional areas of both figures at any given height remain equal.

Both figures have a start color #7854ab, start text, h, e, i, g, h, t, end text, end color #7854ab of start color #7854ab, 21, end color #7854ab and a start color #208170, start text, b, a, s, e, space, a, r, e, a, end text, end color #208170 of start color #208170, 64, pi, end color #208170.

## Cavalieri's principle with different shapes

One of the more useful features of Cavalieri's principle is that it works even when the cross-sections have different shapes, as long as they still have equal areas.

## Want to join the conversation?

- How does the last option on the 1st question, the one with the hexagon as a base, have the same volume as the other two?(15 votes)
- The volume for a cone and pyramid are the same, V = 1/3 Bh where B is the area of the base. So even though the base is a different shape, as long as the areas and heights are the same, they will have the same volume. Just because the way to find the areas differ by the shape of the base, it does not change the area of the bases. Of course, it would be hard to get a circle and a pentagon to have the exact same area because this would mean the side of pentagon would have to be a multiple of π.(17 votes)

- The last statement on this article i believe is incorrect. Suppose you have a cylinder with a base area of 5 and a height of three and a cone of a base area of 5 and a height of 3 they will have a different volume. The principle should work with the same type of shapes and not completely different shapes as they all have different volume formulas.(0 votes)
- Cavalieri's wouldn't apply to a cone and cylinder because while the base of each might be equal, you could not take cross-sections at an arbitrary height and show them to be equal. This is why the language of Cavalieri's Principle is specific to areas of cross-sections and not just areas of bases.

Now as long as the areas of cross-sections are equal then the shape of those cross-sections is irrelevant. This is actually one of the ways in which you can derive the formula for the volume of a sphere... it is equivalent to a cylinder that has been hollowed out by cones (think inverse of an hourglass). It compares areas of circles to areas of rings.(12 votes)

- I’m on mobile, so not many options, how do I express pi.(3 votes)
- Sorry, you'll have to do a decimal. :|(2 votes)