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Computing a tangent plane

Here you can see how to use the control over functions whose graphs are planes, as introduced in the last video, to find the tangent plane to a function graph. Created by Grant Sanderson.

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  • duskpin ultimate style avatar for user Jamāl
    Do the constants a and b have anything to do with the vector normal to the plane?
    (4 votes)
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  • leaf blue style avatar for user Tyler.Heers
    Wolfram Code:

    (* our function to analyze*)
    F[x_, y_] = x^2 + y^2;

    (* differentiate with respect to x and y *)
    dFx = D[F[x, y], x];
    dFy = D[F[x, y], y];

    (* function for getting rate of change with respect to x and y at a particular point *)
    DFx[a_] := dFx /. x -> a;
    DFy[b_] := dFy /. y -> b;

    (* the point we want to create the tangent plane to *)
    p1 = -20;
    p2 = 20;
    (* grab the rates *)
    Ma = DFx[p1];
    Mb = DFy[p2];

    (* the equation for the plane *)
    P[x_, y_, m1_, m2_, a_, b_, c_] := m1 *(x - a) + m2*(y - b) + c;

    (* wolfram function for showing the 3D plots *)
    Show[Plot3D[F[f, g], {f, -30, 30}, {g, -30, 30},
    ColorFunction -> Hue, PlotRange -> All],
    Plot3D[
    P[x, y, Ma, Mb, p1, p2, F[p1, p2]], {x, -30, 30}, {y, -30, 30},
    PlotRange -> All]
    ]
    (4 votes)
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  • male robot hal style avatar for user Peiman Kazemi
    We need to have 3 coordinates in space to specify a dot, I get it. The only thing I'm having a difficult time grasping is that why do we need 2 slopes (x, y) to define a plane? Don't we need 3 slopes, including z slope?
    (2 votes)
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    • male robot hal style avatar for user adam johnson
      Assume we know L(x,y)'s partial derivatives, Lx & Ly (just 2 slopes).

      We can note that they are constant values. This is because they are equal to the partial derivatives of the function you are approximating evaluated at a specific point, say (x0, y0).

      Let's see how to get out a plane:

      First, we can use these partial derivatives to define two direction vectors for L(x,y), d1 & d2.

      In particular, L(x,y)'s partial derivative w.r.t. x, Lx, tells us that if we move 1 unit in the x-direction (no matter what input we start from, since Lx is constant), we 'stay' on the plane by moving Lx units in the z-direction. So, we can say that:

      d1 = <1, 0, Lx>

      And by a similar argument, for the partial derivative w.r.t. y, we can say that:

      d2 = <0, 1, Ly>.

      Now, using the direction vectors, notice the following:

      Since {d1, d2} is linearly independent--i.e., here, d1 is not parallel to d2--the span of the two vectors, {a(d1) + b(d2): a, b are any real numbers}, fills out two dimensions--a plane!

      So the slopes are enough after all.

      (By the way, this is not enough to show where the plane lies in R^3. For that, we need an extra restriction, which is a point that passes through the plane.)
      (4 votes)
  • blobby green style avatar for user ronaldjuarez
    you should label the axis, otherwise it is hard to know what is x axis, y axis or z axis
    (3 votes)
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  • male robot johnny style avatar for user samar.frendian
    Doesn't L output a scalar value? How is it a function that outputs a plane? For example, when we plug in the value for x and y, L will evaluate to a number. This number is just the function output.
    (1 vote)
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    • leaf green style avatar for user Potugadu
      The output value of L together with its input values determine the plane. The concept is similar to any single variable function that determines a curve in an x-y plane. For example, f(x)=x^2 determines a parabola in an x-y plane even though f(x) outputs a scalar value.
      BTW, the topic of the video is Tangent Planes of Graphs. The functions that describe graphs are scalar-valued; i.e., function output is a scalar value.
      (4 votes)
  • blobby green style avatar for user Hexuan Sun 9th grade
    The practice question are mostly implicit functions and I need help with taking partial derivative for implicit functions.
    for example if the function x^2+y^2+z^2=0
    if you take it's partial derivative with respect to partial x
    you get 2x
    but if you make it explicitly z = sqrt(-x^2-y^2)
    then you take it with respect to partial x
    you will get -x/sqrt(-x^2-y^2).
    I don't know what am I taking with respect to partial x.
    (1 vote)
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    • ohnoes default style avatar for user Charles Morelli
      Consider that each term is positive (or zero) in:
      x^2 + y^2 + z^2
      due to the squaring of each variable, then:
      x^2 + y^2 + z^2 = 0
      implies that x = y = z = 0 (unless you want to get into complex numbers), so this is a trivial equation.
      Differentiating... if:
      x^2+y^2+z^2=0
      Its derivative with respect to (wrt) anything will be zero, because it's a constant (zero) with respect to everything.
      Say you differentiate wrt 'x' ('d' and '∂' mean the same thing, so i'm not going to think too hard about using precisely the right symbol) - remembering what you do to one side of the equation you do to the other, so:
      ∂(x^2+y^2+z^2)/∂x = ∂0/∂x = 0
      If you like, you can put in the intermediate step:
      ∂(x^2+y^2+z^2)/∂x = 2x = ∂0/∂x = 0
      but it doesn't change anything.
      The individual terms probably (but i'm not going there in this thought experiment) don't have to equal zero if you're dealing with complex numbers with a non-zero imaginary component, so if you subtract (X^2 + y^2) and take the square root, neither side needs to be zero, so maybe you can get somewhere with differentiating: i'll leave that to you to work out: please let me know the answer in a comment below 😉.
      (1 vote)
  • aqualine ultimate style avatar for user Joshua
    at the function of the graph is specified, where did this function come from? I thought we were using L(x,y)=2x+1y+c
    (1 vote)
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  • aqualine ultimate style avatar for user Arcanine
    How do you draw on the grapher window?
    (0 votes)
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Video transcript

- [Voiceover] Hey guys, so in the last video I was talking about how you can define a function whose graph is a plane, and moreover a plane that passes through a specified point and whose orientation you can somehow specify. And we ended up seeing how specifying that orientation comes down to certain partial derivative information. And first let me just kind of repeat what the conclusion was but I'll put it in more abstract terms since I did it in a very specific example last time. So basically if you want some kind of function which gives you a plane that passes through a certain point. Well first let's see what that point is right. Let's say the point was x nought, y nought, and z nought. So these are constant values and this is my way of abstractly describing a single point in space using x nought to represent a constant x value, y nought to represent constant y value, that kind of thing. So what it is, is it's gonna be some sort of other constant a multiplied by x minus x nought. So this white x here is the variable and then x nought is just a constant. Now let me go ahead and make that parentheses there. Then we add to that b multiplied by and then b is just some other constant just like a is some other constant multiplied by y minus y nought and then all of that you add z nought. And now if you were just presented this as it is it's kind of a lot right, there's five different constants going on. But really what this is saying is you want something where the partial derivative with respect to x is just some constant and you want to be able to specify what that constant is. And similarly, the partial derivative with respect to y is another constant. And you just want to ensure that this passes through this point x nought, y nought, z nought. And if you imagine plugging in x the variable equals x nought the constant this part goes to zero. Similarly plugging in y nought the constant makes this part go to zero. So this is a way of specifying that when you evaluate the function x nought y nought equals z nought, and that's what makes sure that the graph passes through that point. So with that said let's start thinking about how you can find the tangent plane to a graph. And first of all let's think about what that point is, how you specify such a point. Instead of specifying any three numbers in space, because you have to make sure the point is somewhere on the graph, you instead only specify two. You're basically gonna say what's the x coordinate and in this case let's say the x coordinate was one, and then the y coordinate which looks about like negative two. To make it easier I'm just gonna say it is negative two. Then the z coordinate is specified because this is a graph. Z coordinate is forced to be whatever the output of the function is at one negative two. So this is gonna be whatever the output of our function is at one negative two. And f here, f is going to be whatever function gives us this graph. So maybe I should write down the actual function that I'm using for this graph. In this case f which is a function of x and y is equal to three minus one third of x squared minus y squared. So this is the function that we're using and you evaluate it at that point and this will give you your point in three dimensional space that our linear function, that our tangent plane has to pass through. So we can start writing out our linear function. We can say okay so our linear function has a function of x and y. It's gotta make sure it goes through that one and that negative two, so this is gonna be some constant a that we'll fill in in a moment, multiplied by x minus that one, plus and then b also a constant we'll specify in a moment, times y minus that negative two, so it's minus a negative two and then the thing that we add to it is f of one negative two. Now let's just go ahead and evaluate that. Let's say we plug in one to negative two. So if we go up here and we plug in three minus one third of if x equals one, one third of one squared, so that's one third one squared, and then y is negative two. So that would be minus negative two squared. So that's three minus a third minus four so the whole thing is equal to three minus four is negative one minus another third is negative four thirds. So that's what we add to this entire thing. We add negative four thirds or maybe I should just kind of make clear the separation here. So this is our function but we don't know what a and b are. Those are things that we need to plug in. Now the whole idea of the tangent plane is that the partial derivative with respect to x should match that of the original function. So if we go over to the graph here and start thinking about partial derivative information. If we want the partial derivative with respect to x then you imagine moving purely in the x direction here. This intersects the graph along some kind of curve and what the partial derivative with respect to x at this point tells you, is the slope of the tangent line, in that direction of that point. So that's what the partial derivative with respect to x is telling you and what you want when you look at the tangent plane is that the tangent plane also has that same slope. If I lined things up here, you'd want it also to have that same slope. So you can specify over here and say a. You want a to be equal to the partial derivative of the function with respect to x evaluated at this one negative two. Evaluated at that special point, one negative two. And similarly b for pretty much the same reasons and I'll draw it out here so let's erase this line. So instead of intersecting it with that slice let's see what movement in the y direction looks like. So in this case it looks like a very steep slope right because in this case the tangent line in that direction is a pretty steep slope and now when we bring in the tangent plane it should intersect with that constant x value plane along that same slope. Made it kind of messy there but you can see the line formed by intersecting these two planes should be that desired tangent, and what that corresponds to in formulas is that this b which represents the partial derivative of l, l is the tangent plane function, that should be the same as if we took the partial derivative of f with respect to y at that point, at this point one negative two. And this is stuff that we can compute and that we can figure out. So let's start plugging that in. First let me just copy this function because we're gonna need it. Now let's go on down here. I'm just gonna, let's paste it down here in the bottom because that's what we'll need. So let's compute the partial derivative of f with respect to x. So we look down here, the only place where x shows up is in this negative one third of x squared context so the partial derivative of f with respect to x is gonna be just the derivative of this little guy which is negative, we bring down the two, negative two thirds of x. So when we go ahead and plug in x equals one to see what it looks like when we evaluate at this point that's just gonna be equal to negative two thirds. So that tells us that a is gonna have to be negative two thirds. Now for similar reasons, let's go ahead and compute the partial derivative with respect to y. We look down here, the only place that y shows up in the entire expression is this negative y squared. So the partial derivative of f with respect to y is equal to negative two y, negative two y. And now when we plug in y equals negative two what we get is negative two multiplied coincidentally by negative two, didn't have to be the case that those were the same, and that whole thing equals four. So the partial derivative of f with respect to y evaluated at this point one negative two is equal to four. So if we were to plug this information back up into our formula we would replace a with negative two thirds. It would say negative two thirds. And we would replace b with four, replace b with four. And that would give us the full formula, the full formula for the tangent plane. And this can be kind of a lot to look at at first because we have to specify the input point one negative two. And then we had to figure out where the function evaluates at that point. And then we had to figure out both of the partial derivatives with respect to x and with respect to y. But all in all, there's not actually a lot to remember from how you go about computing this. Looking at the graph actually makes things seem a lot more reasonable because each of those terms has an actual meaning. If we look at the one and negative two, that's just telling us the input, the kind of x and y coordindates of the input and of course we have to evaluate that because that tells us the z coordinate that will put us on the graph corresponding to that point and then to get a tangent plane you just need to specify the two bits of partial differential information and that will tell you how this graph needs to be oriented, and once you start thinking of things in that way, geometrically, even though there's a lot going on here, there's five different numbers you have to put in, each one of them feels like of course you need that number otherwise you couldn't specify a tangent plane. There's kind of a lot of information required to put it on the appropriate spot. So with that I will see you next video.