- Matrices as transformations of the plane
- Working with matrices as transformations of the plane
- Intro to determinant notation and computation
- Interpreting determinants in terms of area
- Finding area of figure after transformation using determinant
- Understand matrices as transformations of the plane
- Proof: Matrix determinant gives area of image of unit square under mapping
- Matrices as transformations
- Matrix from visual representation of transformation
Once we know how 2X2 matrices define transformations of the plane, we can connect geometric transformations like rotations, reflections, and dilations to specific matrices. Created by Sal Khan.
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- Sal said he rotated the image ninty degrees however that seemed like the other way..(6 votes)
- good point, I didn't see that. I guess he meant 90 degrees clockwise and not about the normal unit circle.(8 votes)
- the dog is cool, but why does it disappear when I put in 1 for all the entries (on the website)?(6 votes)
- Really confused about why its -1 instead of 1. I expected it to be rotated counter clockwise.(1 vote)
- [Instructor] In a previous video, I talked about how a two-by-two matrix can be used to define a transformation for the entire coordinate plane. What we're going to do in this video, is experiment with that little bit and see if we can think about how to engineer two-by-two matrices to do some of the transformations that you might be familiar with, like rotations, or dilations, or reflections. So this is a website run by the University of Texas, web.ma.utexas.edu. And you have the URL here, I encourage you to go there and play around with it yourself. And what I have here is, I have our two vectors, which any point on our coordinate access can be defined by some combination of these two vectors. This in red here is the vector one, zero. It goes one in the x-direction, zero in the y-direction, and you can see that is this first column right over here in this identity matrix. And this blue vector right over here, this is the vector zero, one, which is the second column in this identity matrix. It goes zero in the x-direction, and then one in the y-direction. Now, the way to engineer a transformation is to say, well, what would that transformation do to these two vectors, and then change the numbers accordingly. So, for example, let's say that we wanted to have a reflection about the x-axis. So if you did a reflection about the x-axis, this red vector would not change. It would stay one, zero. But what would happen to this blue vector? Instead of being zero, one, it would be zero, negative one. So in the transformation matrix, if I go from the identity matrix here, but instead of zero, one, I now, it will no longer be the identity matrix if I put a negative one here. And when I press Enter, this should flip this blue vector over the x-axis and essentially flip everything else with it. So let's try that out. I'm gonna press Enter, and there you have it. That cute little golden retriever is now flipped over. So that met our intuition. So let's go back back to what we were doing before. So that's a reflection, and you could think about what would you do if you wanted to flip the other way across the y-axis. Now, what about a dilation? What if we wanted to shrink everything by a factor of two? How do you think we would modify this matrix to do that? Pause this video and think about that? Well, if we want to scale everything down, what we would want is, each of these vectors, and especially if it's by a factor of two, we'd want each of these vectors to be half as long. So instead of one, zero and zero, one, we would do 0.5, zero and 0.5. Let me press Enter and see what happens. There you go. It indeed worked. And really this should have showed this red vector gets smaller and this blue vector gets smaller. But hopefully you get the idea. And so let me go. Or maybe this one that always show what we could kind of call it, unit vectors. But let's go back to the original. And now let's think about our rotation. This is an interesting one. Pause this video and think about how you would rotate it if you wanted to rotate this clockwise by 90 degrees. All right. If you rotate clockwise by 90 degrees this red vector is no longer one, zero. It would become zero, negative one. So let me write that down. Zero, negative one. And the blue vector would then go to where this red vector is and it would become one, zero. So let's see if we did it the right way. I'm gonna click Enter. And there you go. We got our 90 degree rotation. And so I just gave you some examples of how you can do a pure rotation, a pure dilation, or a pure reflection. But you can imagine you can also do combinations of them, by manipulating this matrix accordingly. And I encourage you to play around. You can do some exotic transformations if you want. Let's see what happens if I make this a one. Press Enter. Oh, that's interesting. What happens if I then make this a two? Oh, that's interesting. So notice, you can do all sorts of really interesting linear transformation. And just as a reminder, linear transformation is one where the origin always maps to itself, and any lines are mapped to other lines. Not necessarily the same line, but whatever it gets mapped to will still be aligned.