If you're seeing this message, it means we're having trouble loading external resources on our website.

If you're behind a web filter, please make sure that the domains *.kastatic.org and *.kasandbox.org are unblocked.

Main content

4. Putting everything together

Learn to adjust 3D models using scale deformers, working from rough to fine for better control. Master adding scales, rotating joints, and translating and rotating the base of a lamp model. Then, explore a fully-rigged lamp model to make your own animation! Click here to review the animation lesson. Created by Brit Cruise.

Want to join the conversation?

Video transcript

- Great work! You've probably discovered that changing the base scale changes the arm scale and head scale. This is because the scales affect each other. When you're working with controls like a scale deformer that affects a whole model or a bunch of parts, it's best to get the overall scale right before the individual parts. We call this working from rough to fine. We now have all the concepts we need to model and rig our lamp. Go ahead and add scales to your lamp to make it appear younger and older, and rotate to all the joints so you can pose the lamp, and a translate and a rotate to the base, so you can move the lamp around. And after the exercise, we have a bonus step, which will allow you to try animating the fully-rigged lamp. You should definitely check out the animation lesson before trying that one. (twinkling)